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1931

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Parry.
106. A parry is a movement made with the weapon of the
defender to ward off his opponent's weapon.
Validity of Parries.
107. To be valid, a parry must encounter the hit before it can
reach the body in such a manner as to either ward off the hit or
break its impact. Hits which reach the body after a valid parry,
whether because of the excessive force or because of the suppleness
of the blade, do not affect the validity of the parry, and are
therefore not to be considered as having arrived.
Attack.
108. Any threatening movement correctly executed with the
weapon constitutes the beginning of an attack, and unless deceived,
avoided or countered, the attack continues so long as its movement
is continuously maintained. Subject to Rule 110, an attack has
priority until either deceived, encountered or parried.
Defence.
109. Though the player who is attacked may defend himself by
any correct movement, or by making a time or stop-hit, it is only
after he has met the attack by a valid parry or has deceived an
attack on the blade, or has encountered his opponent's blade, that
the right to attack passes to him.
Attack and Defence.
110. Every correctly executed attack must be parried or
completely avoided. If, on trying to avoid a hit, a player receives
it where, but for the movement of his body, his target would have
been, he is to be considered as hit.
Time-hit and Stop-hit.
111. A time-hit or time-thrust is a counter-attack made with
opposition upon the opponent's attack in such a manner as to
parry the attack on whicli it is made. A stop-hit is a counter-
attack made upon the opponent's preparation to attack or upon a
feint and to.be valid must:—
(a) Cause the attacker to arrest his attack, or
(b) Precede the attacking hit by a measure of time. (See
para. 105 (b).)
(
N
OTE.
—In cases of doubt the benefit of the doubt must go to
the attacker.)
Simultaneous or Mutual Flits.
112. Hence it follows in case of simultaneous or mutual hits
that .—
(a) The attacker is at fault and the hit against him :—
(i) If he continues to attack after his attempted attack on
his opponent's blade has been deceived.
(ii) If, notwithstanding that in making a feint he encounters
his opponent's blade, he continues
the
attack.